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POPUCOM: A Rainbow-Fueled Co-Op Platformer Arrives June 1

POPUCOM: A Rainbow-Fueled Co-Op Platformer Arrives June 1

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finalbossMay 31, 2025
4 min read

POPUCOM: A Rainbow-Fueled Co-Op Platformer Arrives June 1

This June, developer GRYPHLINE invites you to Chromara, a planet where every step, jump, and splat leads you closer to restoring a world drained of color. POPUCOM, the upcoming 3D co-op platformer, combines match-3 mechanics, color-mixing puzzles, and party-game energy for up to four players, local or online. Get ready for paint-powered chaos when it launches June 1, 2025 on PC via Steam and the Epic Games Store.

Overview: Chromara’s Color Crisis

Chromara once shined with prismatic landscapes and vibrant flora. Now, a mysterious gray fog saps every hue, plunging its citizens into monochrome despair. Armed with your trusty palette gun capable of firing red, blue, and yellow shots, your squad must layer primary colors to reveal hidden platforms, unlock secret areas, and rekindle Chromara’s fading brilliance.

Match three or more same-colored orbs in midair to clear obstacles, swap color nodes to solve puzzles, and traverse gravity-bending stages that challenge coordination and timing. Every level is designed to encourage experimentation—mix magenta with yellow for orange bridges, or combine blue and red to blast open new routes. The result? Endless “aha” moments that make co-op play a riot of creativity.

Gameplay Mechanics: Precision Meets Party

Whether you prefer a focused duo adventure in Story Mode or want to round up three friends for Party Mode, POPUCOM delivers. Story Mode offers narrative-driven stages, boss encounters, and environmental puzzles that emphasize teamwork. Party Mode throws you into fast-paced arenas—paintball skirmishes, timed color marathons, and obstacle races where misfires can send opponents flying (in the most hilarious ways).

Each palette gun has adjustable firing arcs and charge levels, letting you “tap for paint” or unleash a supercharged color wave. Team up to paint giant gears and platforms in synchronized combos for higher scores and unlockable skins. A dynamic difficulty scaling keeps things welcoming for newcomers, while optional “Pro Pump” challenges push veterans to execute multi-layered color sequences under the clock.

Visuals & Soundtrack

Vibrant low-poly art meets high-contrast shaders in POPUCOM’s signature look. Levels pulse with color transitions that react in real-time to player input—splat a wall with cyan, and watch vines sprout; clear a yellow orb cluster, and sunbeams pierce the gray mist. Composer Lina Hu’s upbeat electro-funk score adapts to your color combinations, turning each match-3 burst into a musical flourish.

Editions & Pricing

  • Standard Edition: $19.99
  • Deluxe Edition: $24.99, includes “Too Many Clothes” DLC with 12 quirky outfit items
  • Launch Week Bonus: All early adopters receive two exclusive neon skin sets

Early birds can snag the Deluxe Edition for just five dollars more—perfect for customizing your team in style before that first rainbow race.

Accessibility Options

  • Built-in colorblind modes (protanopia, deuteranopia, tritanopia)
  • High-contrast presets and UI scaling
  • Adaptive tutorial pacing and visual cues

GRYPHLINE’s commitment to inclusivity ensures everyone can spot that crucial magenta combo or navigate a neon-soaked speed run.

Developer Insights

Lead designer Maria Santos shares, “We wanted POPUCOM to feel like a living canvas. By making color your core mechanic, we’ve blended the strategic depth of puzzle games with the frantic fun of party titles. Each level became a playground for players to invent combos we never even dreamed of.”

The team drew inspiration from classics like It Takes Two for narrative synergy and Super Mario 3D World for its pick-up-and-play charm. Yet POPUCOM’s living color system sets it apart—no two runs ever look or play the same.

Co-Op Showdown: How It Stacks Up

It Takes Two excels at story and emotional beats, while Super Mario 3D World masters polished level design. POPUCOM stakes its claim by making color the puzzle and the payoff. Want to outscore friends? Discover hidden corridors by layering cyan and magenta blasts. Crave chaos? Engage in four-player paintball free-for-alls where the last hue standing wins.

Launch & Future Updates

Launching June 1, 2025, POPUCOM will receive post-release free content updates, including new arenas, community-voted color palettes, and seasonal events. GRYPHLINE plans to roll out a level editor in Q3 2025, enabling players to craft and share their own chromatic challenges.

Conclusion

POPUCOM promises a summer packed with vibrant co-op action, inventive puzzles, and a soundtrack that gets your feet tapping. With robust accessibility features, flexible team sizes, and an ever-evolving world of color, it’s poised to be the go-to pick-up-and-play adventure of 2025. Ready your palette guns—Chromara’s calling.

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