Poisonstorm
Poisonstorm is a unique heavy weapon — a Magstorm variant — with only ~10 physical damage per shot but an overwhelming ~400 rate of fire, decent range (~58) and the Poison effect that randomly deals poison damage and slows enemies. Its insanely high fire rate means the poison DoT lands on practically everything it touches, making it a strong area-denial and tank/control tool. It ships with Depleted Uranium and High-Velocity rounds and is bought at Neon's Kore Kinetics.
Role
Fire-rate poison-DoT area-denial heavy.
Core Mechanic
Very-high-fire-rate heavy fire (~400 RoF) whose Poison effect blankets groups in a slowing damage-over-time.
Rarity
Unique (heavy)
Weapon
Heavy Weapon
Overall Tier
OverallBPlaystyle
Unique Magstorm variant; ~400 RoF hosing poison across a group.
Recommended Builds
Area-denial / control heavy
Full guide →Blanket chokepoints and groups so the Poison DoT + slow degrade the whole pack; a tank/control tool.
Best Attachments
- Poison (innate) — The reason to run it — high RoF spreads the slowing DoT to nearly every target.
- Depleted Uranium Rounds (pre-installed) — Adds armour penetration to the otherwise-low per-shot damage.
- High-Velocity (pre-installed) — Extends effective range so the poison lands at distance.
Strengths
- +Overwhelming ~400 fire rate applies Poison to almost everything it hits.
- +Poison slows enemies, controlling groups and tougher targets.
- +Ships with armour-pen and high-velocity mods for range.
Weaknesses
- −Tiny ~10 per-shot damage — a DoT/control gun, not a burst weapon.
- −Heavy-weapon weight and ammo appetite.
- −Relies on the Poison effect landing rather than raw hits.
Why This Tier
B on the Overall axis — excellent area-denial/control, but its low per-shot damage keeps it below the raw-DPS S/A weapons.